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Getting Lost Game - Deluxe Edition

Regular price $39.99

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Purposefully offline, The Getting Lost Game is designed to inspire adventures and get people out of what they know and explore that untravelled path.

Designed by James and I, each kit contains 25 “misdirection cards” which give you random directions to discover new places where ever you are in the country.

For a limited time all Deluxe editions also include a bonus “misdirection” card – designed by Carrie and voted by you over on the Getting Lost Facebook page.

Each pack comes with its very own mini compass too.

You can find out about how we designed the game here, ideas on how to play the game here.  Or you can listen to an interview with Cat over here about how to play and the idea behind the game.

There are no rules to the game and the ways you can play it are endless and entirely adaptable to the person playing the game.

Here’s some ideas we’ve had though…

      • For quick play, pick a new direction card at each intersection
      • For a game that lasts a couple of hours pick a new card every 5 minutes
      • Want to keep it simple?  Just keep in the direction cards (left, right, north, south etc) and take out the trickier ones
      • Looking for a weekend get away?  Play the game until you get the “head for home” card and then find a hotel or campground in what ever town you are in when you get the card
      • Don’t want to stop for treats?  Take the treat and drink card out before you start playing
      • Want to be totally unplugged?  There is only one card that requires the internet (Google the word lake) so just take that one out
      • Send the kids off for a walk with the game to explore new places
      • Arrive in a new city and set off walking with the cards – take a new direction at each intersection
      • Want to surprise someone?  Add in your own card in the middle (seriously – anyone looking for a proposal card please let us know – we’ll make you one!)

On the reverse side are  as well as 25 “inspiration cards” to plan your next trip.  All the spots on your inspiration cards are featured here on the blog so you can find out lots more about how to find these spots yourself.

The deluxe edition is available in limited quantities and comes in a plastic suitcase designed and 3d printed here in New Zealand and measures 100mm x 85mm x 24mm.  3d printing is different to injection moulding.  Each case takes 2-3 hours to print and these things are solid (our kids have tested these multiple times by dropping them).  Printed as a single print it even has no removable hinge – it’s all printed in one go!  As a result of the 3d printing process there are differences from case to case and you will find a different finish from case to case, colour to colour and the odd blemish.  We think it adds a bit of character and a story…

Each card measures 91mm x 55mm and all packs have 25 cards with misdirection cards on one side and inspiration cards on the other side.  The font has been updated from the first version of The Getting Lost Game to make this easier to read (thanks everyone for your feedback on this!)

The mini compass is 20mm.  Just like Superman wears his undies on the outside we recommend you put your compass on the outside of your case too for the best fit.  Just look the cord around the handle – easy!

The game is ideally suited to outdoor play there are a few cards you won’t be able to use if you are on foot (like follow a white car – unless you are very quick!).

Please remember to play the game responsibly and make sure that you stay safe and able to get yourself back home at all times.  The compass is a toy designed for playing the game only so please don’t rely on this for directions.